Roleplay based raids are encouraged, and will be reciprocated once we are open for raids. Please read our combat rules carefully, they are not the standard norm. Because our market gates are open raids will require three entry posts. Ideally these posts will be made by the person in charge of the raid. Only one voice will be recognized, that will be the first voice used and that person is responsible for ensuring three entry posts before entering the city. The need for posts removes the need to make you stand there and wait "X" number of minutes before entering. There are no minimum word requirements but please use a complete sentence. Example: 1) "Looks to the men that I have brought with me. " 2). Calls out "Men arm up!" 3) "To Glory!" runs towards the gates.
Raid Ratio: 1:1
Raids at a Glance
- Moderation will be kept to a minimum. Try to keep your roleplay plausible, be fair and have fun. When all else fails use the books as your guide--if it's not found in the books, and a mod needs to be called, chances are very likely it will be ruled invalid.
- Anyone not wishing to actively participate in raids can do so by not wearing a meter or moving inside and placing themselves in "OOC/AWAY" status until the raid has ended.
- Our women and slaves can and will defend their home. Women and slaves who arrive with you are subject to being captured.
- During real time combat or raid scenarios, the need for stopping to "post" is an excuse to add "role-play". The GM meter already has time sinks built into it for certain actions for fairness of play. As such, the posting requirements that you find on other BTB SIMs are not required here, with the exceptions listed below.
Roleplay actions that require one or more emotes during a raid include:
- DISARMING will require ONE EMOTE per item of ten words, because of the time it can take, disarming during a raid is discouraged.
- INTENT TO REMOVE CAPTIVE FROM SIM must also be emoted, and must include captives name and the location where the captive will be taken and kept.
- KILLS that occur during raids will not be recognized as an actual death. The person will instead be injured seriously enough to render them unconscious. TWO EMOTES are required to render a player unconscious during a raid. The injured party will revive after an hour and will be required to seek medical attention--this includes raiders as well as defenders. You must include the name of the person in at least one emote. You must give an indication as to the type of injury the player experienced.
- A rescue attempt will be mounted within 24 hours of a captive leaving the sim. No attempt will begin until a reasonable by the book ransom has been sent to the sim and the sim has had an opportunity to respond. Ransoms are only to be paid in by the book, reasonable, NON-linden trade items. Within the first 24 hours of captivity no free person will be forced into a collar nor can any captive be killed. The only time a kill will be recognized is if the behavior of the captive was so heinous or against the books that a kill was necessary- both parties will need to provide scripts.
- Captives can only be taken to a sim that will reciprocate our rules, or are recognized and raidable BTB sims. Captives *may* roleplay an escape, or will need to be returned to sim at the end of four days (remember the first 24 hours will be a waiting period--this allows three days of extensive RP). Captives may elect to extend captures for the good of a storyline and will communicate that to the Admins & Moderators. We recognize that downtimes do occur on sims-escape attempts will not be valid nor recognized if there is no active roleplay on sim at the time the attempt occurs. In other words, if there is no witness, it cannot be validated.
Complete Raid Rules
Rules, standards of conducts and or guidelines cannot possibly cover every minutia of roleplay, so we ask you to fall back on common sense as your guide. Try to keep your roleplay plausible, be fair and have fun. When all else fails use the books as your guide--if it's not found in the books, and a mod needs to be called, chances are very likely it will be ruled invalid.*******ONLY RP MODS OR ADMINISTRATORS MAY DECLARE RP INVALID*****
WE would like to keep moderation to a minimum. Always try to resolve any issues yourself before calling a Moderator. DO NOT declare a combat or role-play invalid and take it upon yourself to make the resolution to it. If you are calling a Moderator, you and the persons involved will be removed from Combat until the issue is settled. Other Role-players will Continue in Roleplay.
In the event a moderator is required, notecard the situation. Be prepared to have the exact rule that has been broken available. We prefer not to moderate your roleplay in-character actions. IF a mod is contacted for an IC situation--be prepared for IC consequences. All actions will be invalidated if meta gaming or god-moding are discovered.
NON-COMBATANTS - Anyone not wishing to actively participate in raids can do so by not wearing a meter or moving inside and placing themselves in "OOC/AWAY" status until the raid has ended. At that time, you can put your meter back on and continue roleplay as normal. If you choose not to participate during the raid, you cannot participate as a member of the rescue group.
CHEATING - We all know what it is and how it is done. No jumping or flying, no teleporting in after the raid has started, no speed enhancers, displacers, attack huds, weapons that continue to do damage after an individual has been bubbled, or anything else widely considered a "cheat" The consequences of cheating and being caught will affect your entire group. First offense- a slap on the wrist and a warning not to do it again. Second offense? Your group is no longer welcome to raid, skirmish, kidnap or capture from our sim. You are urged to police your own, before it becomes necessary for us to do so.
SLAVES/FREE WOMEN - Our women and slaves can and will defend their home. They are limited to the following weapons: dagger, poisoned pins, whips, sticks, stones, fists, brooms, or any other weapon on the allowed list which do appropriate damage and have administrative approval. They are not allowed to openly attack.
Women and slaves who arrive with you are subject to being captured. They may be enslaved, held for a reasonable BTB ransom, or impaled, they may even be invited for an extended visit. You are discouraged from placing the women and slaves of your home in such a perilous position, but if you need to, understand the consequences of doing so.
FIGHTING SLAVES - Fighting slaves are trained fighters and have the approval of Teehra to defend their owners and their cities. a weapon will be handed to them in the event of a raid IF it is known they have permission to do so from their owners. It is the owners responsibility to inform the city officials of their slaves ability to fight, and consent. The rules regarding killing during a raid apply to them as well. Because permission to handle weapons is a given, they are exempt from the the usual punishment of death for attacking a free as a result of the raid. If a fighting slave is caught on that raid by the raiders he may be killed.
RAID
Raids or skirmishes by definition are hostile or aggressive actions that take place within the city by those who are visiting. You must have a valid reason for the raid. If a moderator is called, you may be required to produce that reason. If this is the start of a longer storyline, or the culmination of a storyline, try to make it part of something larger and more creative then "I'm bored, let's raid."
EMOTES: During real time combat or raid scenarios, the need for stopping to "post" is an excuse to add "role-play". The GM meter already has time sinks built into it for certain actions for fairness of play. As such, the posting requirements that you find on other BTB SIMs are not required here, with the exceptions listed below.
Roleplay actions that require one or more emotes during a raid include:
- DISARMING will require ONE EMOTE per item of ten words, because of the time it can take, disarming during a raid is discouraged.
- INTENT TO REMOVE CAPTIVE FROM SIM must also be emoted, and must include captives name and the location where the captive will be taken and kept.
- KILLS that occur during raids will not be recognized as an actual death. The person will instead be injured seriously enough to render them unconscious. TWO EMOTES are required to render a player unconscious during a raid. The injured party will revive after an hour and will be required to seek medical attention--this includes raiders as well as defenders. You must include the name of the person in at least one emote. You must give an indication as to the type of injury the player experienced.
Assassins are not required to abide by this rule for contracted kills; they must be a recognized member of the Black Caste and follow Black Caste Guidelines.
CAPTURE -Captures will not be considered valid if no witness can validate it. Roleplay is why we are here, lets do it! CAPTIVES MAY COMMIT GM METER SUICIDE--at their option--INSTEAD OF BEING TAKEN OFF-SIM--we don't condone it, but neither do we condone forcing a roleplay on someone who vehemently disagrees with it to the point they would rather suicide then commit to the roleplay. Remember--it's your character. GM Meter suicide is a 72 hour (three day) death. When you return you will return as someone else.
DRAGGING CAPTIVES - Dead weight is heavy - One Captive at a time - Intent must be announced via emote which includes location of where captive will be taken -No fighting - Running - Swimming- while dragging a captive.
RESCUE ATTEMPTS - A rescue attempt will be mounted within 24 hours of a captive leaving the sim. No attempt will begin until a reasonable by the book ransom has been sent to the sim and the sim has had an opportunity to respond. Ransoms are only to be paid in by the book, reasonable, NON-linden trade items. Within the first 24 hours of captivity no free person will be forced into a collar nor can any captive be killed. The only time a kill will be recognized is if the behavior of the captive was so heinous or against the books that a kill was necessary- both parties will need to provide scripts.
If at any time a Free Woman loses all means of self-protection and falls prey to a Warrior or one who is stronger than she, she is said to be within the boundaries of "capture rites."
Capture Rights
- If she is to be held for ransom, then she retains her free status... she is not branded or collared, though depending upon the whim of her captor she might be facestripped or put to sexual use.
- During the period of her captivity she does not refer to freemen as Master, but rather as "Captor." In some cases she is simply chained in the holding of her captor and ignored until she can be exchanged for ransom.
- Since Free Women of high caste typically fetch a ransom equal to or in excess of their bride price, the richer and more powerful her family the greater her chance of being ransomed. For a poor Free Woman, perhaps of the peasants or a similar low caste, she can usually not expect such treatment. In such a case the Free Woman in question typically may expect nothing better than either her enslavement, if she proves to be pleasing, or her execution if she is not.
Captives can only be taken to a sim that will reciprocate our rules, or are recognized and raidable BTB sims. Captives *may* roleplay an escape, or will need to be returned to sim at the end of four days (remember the first 24 hours will be a waiting period--this allows three days of extensive RP). Captives may elect to extend captures for the good of a storyline and will communicate that to the Admins & Moderators. We recognize that downtimes do occur on sims-escape attempts will not be valid nor recognized if there is no active roleplay on sim at the time the attempt occurs. In other words, if there is no witness, it cannot be validated.
SKIRMISHES
Skirmishes, are brisk and brief encounters with a specific goal in mind and are intended to enhance the aura of Teehra. The skirmish is a roleplay tool and is meant to be used as such. Do not abuse it-it is not intended to be a tool that will allow abusive actions, nor is it a tool to be used to rape, torture or kill at whim. If you are here to kidnap a specific person--they will be returned alive and relatively unharmed (freedom is iffy) at the end of the story.
Skirmishers will arrive at the visitor docks. The party will involve no more then three individuals. Upon arrival, the end goal of the skirmish must be announced and it must be specific. If you have been employed to kidnap a person, that person must be named. If you have arrived to bully or harass a specific person, they too must be named. Raid rules apply in a skirmish.
Examples of skirmish goals include kidnapping a specific named individual, harassing a specific named person, or theft of goods from a specific merchant or captain. No captives other then the named individual will be removed from sim. Likewise, no random willy-nilly killing of folks. It is assumed that you A) have scouted out the location where you will be going and B) are arriving only to snatch and grab with little or no RP interaction. That being said, after you have announced your intention you are NOT required any further roleplay until you have reached the individual or item involved. Have fun and be imaginative!
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